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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
 
 
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology) (Hardcover)

by David H. Eberly (Author) "My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine..." (more)
Key Phrases: world bounding volume, scene graph management system, header file organization, Wild Magic, Microsoft Windows, Color Plate (more...)
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